Super Best

Wedding parties are made up of bridesmaids and groomsmen selected by the bride and groom respectively. There are usually three to five on each side, and one of them is recognized as being of special importance. On the bride’s side it is her maid of honor, while the groom has his best man.

Sometimes the bride or groom have difficulty selecting someone for the special position. They do not want to insult the other bridesmaids or groomsmen by elevating one above the others. Sometimes they attempt to resolve the issue by designating more than one member to the top tier, but by doing so they devalue these special ranks and further insult the members who were not chosen. If you are one of four groomsmen and you aren’t chosen as the best man, you may be disappointed, but you take comfort in knowing that the groom was forced to only choose one person, which means you could have been a close second. However, if groom selects two best men and you are not one of them, then it means you were his third choice at best. Imagine what it would be like to be the only member not selected as a best man!

So you don’t want to insult anyone in your wedding party, but you want to have a maid of honor or best man? The solution is simple: elevate all of your bridesmaids to maid of honor or groomsmen to best man. By doing this, you give special recognition to everyone and no one feels left out. Then, if you still want to recognize one person above the others, you can designate that person as mega maid of honor or super best man.

Catastrophe averted.

Patriarchal Metamorphosis

The birth of a child is a magical moment. It plucks primal chords of love, fragility and hope. When parents welcome their first child into the world, something strange takes place. The mother, after enduring the physical and emotional turmoil of carrying and delivering the child, is now compelled to focus all of her energy and care into this tiny amphibious being. The father undergoes a very different transformation which has less to do with emotion and more to do with cognition and physique.

Once an adult male bares a child, his fingers thicken, like bloated sausages, and his hair relaxes its grip on the scalp. Elasticity of the skin around the midsection increases dramatically as his muscles are imbued with hidden dad strength. The subject’s interests and attention also shift focus. The mind dulls as tedious and uninteresting subjects like Nascar and pro baseball can now be studied for hours on end. This mental lethargy renders his jokes completely unamusing, incurring laughter only at the feebleness of his attempt.

Although his thoughts are now slower and fewer in number, the subject’s knowledge of certain areas is immediately expanded. For example, the subject is now endowed with expertise in the area of automobiles. He immediately recalls every car he has ever seen and can now recognize a lemon from a distance of 100 yards.

The subject also becomes intensely concerned with the price of gas, milk and eggs. He will now travel great distances to save mere cents on these products. Although his ability to make impulsive, shortsighted purchases has not diminished, he will now dedicate hours to bartering over a few dollars before agreeing to a price. Among the most hated enemies of the father is the telemarketer. Fathers gain large quantities of self-satisfaction by bringing a telemarketer to tears or forcing them to hang up in frustration. The father is truly a force with which to be reckoned.

Beware the patriarchal metamorphosis.

Appearance Is Everything

When you were a child, your mother probably told you that appearances don’t matter. The reason she told you this is because she wanted you to focus on education and developing your character instead of perfecting your makeup or outfit. Perhaps she just knew that you weren’t going to be able to get by on your looks, but though your mother meant well, she’s a liar.

Appearances do matter, and your mother proved it to you every time she fixed your hair, adjusted your clothes or told you to sit up straight and behave yourself. She knew that if her children were seen to be unkempt or poorly mannered, it would reflect negatively on her.

As an adult, appearance becomes much more important. Whether it’s dressing for a job interview, impressing the opposite sex or fitting into a social group, we are compelled to use our appearance to please those around us. You cannot expect to succeed in life if you do not do this. In many situations appearance is very important, but there’s one situation where it is especially essential: Internet chat.

If you are under the age of forty or you’re unusually hip, then you’ve probably used a chat program such as MSN Messenger, ICQ, Facebook Chat or mIRC. Some of these programs allow you to change your status, or appearance, to busy, away or appear offline. Most Internet chatters abuse these options to avoid unwanted conversations. If we wish to evade one or more persons, we simply set our status to something unwelcoming to deflect awkward or cumbersome chat.

The worst of these appearance options is appear offline, which is the online equivalent of having your phone number blocked from caller ID. By choosing appear offline, we are saying that we want to be able to see who else is online and chat with them but not be seen as online and have people chat with us. This behavior is selfish and collectively destructive. If everybody’s phone number appeared as restricted or every Internet chatter used appear offline; these services would cease to function.

If you remove yourself from caller ID or use appear offline, then you are leeching off the collective’s superior behavior. The only reason that these functions work is because society as a whole is better than you.

Appearance is everything. Appear online.

The Age of Space

While staying up late on a weeknight watching infomercials, you may have heard the term space-age to describe the material comprising the product being pitched. This expression is used to induce a tantalizing, futuristic association with the product, inferring that this product is far ahead of its time. Of course, these claims are not to be taken literally, for we know that these products actually came from the present and not from… wait, when exactly is the Space Age?

When someone uses the term space-age, they may be referring to one of several periods in history. It could be the launch of the Soviet satellite, Sputnik, in 1957, or the first journey of a human into outer space in 1961. Maybe they’re talking about the space race during the 60’s, or the lunar landing in 1969. Whatever the case, they aren’t selling you a forty-pound microwave made from solid American steel, but maybe they should.

Cogito

“Cogito!”

From this point forward, that’s all you’ll be hearing when someone suggests a card game. Welcome to Cogito. Cogito [ko-jee-toh] a simple yet elaborate test of raw strategy. This game uses basic strategic concepts of aggression, passivity, anticipation, repetition and unpredictability to judge who is the more intelligent person. Here’s how it works:

To play, you will need a deck of cards, more specifically, two Aces, two Kings, two Queens, two Jacks and two 2s. Each player receives one of each of the cards. It’s best to have each set made up of cards of the same suit so that the teams are more clearly identified, and so the game is prettier. Each card has a rank, and based on that rank, they defeat lower ranked cards in combat. This works in a similar way to the game of War, but there is one exception to the ranking: a 2 will beat an Ace. Unlike War, however, the cards are not played randomly, but are chosen by the player and then placed face down until both players have ended their turn. Once both players have placed the card on the table, they flip them and the outcome of that battle is revealed. Since each player has five cards, there will be five battles in every match. The game shares its single card combat with War, its strategy for aggression and preservation with Stratego, and its requirement for layered anticipation of an opponent’s decisions with Rock-Paper-Scissors.

As in war, there are good victories and bad victories. Few things are more frustrating than flipping over an Ace and seeing your opponent reveal a card under five – what a waste! In that scenario the loser is often the more satisfied player. In Cogito as well, a good victory would be one where your card defeats your opponent’s card by a narrow margin, such as an Ace beating a King. A bad victory would be having your King defeat your opponent’s 2. The goal is to win more battles than your opponent, and to do so you must avoid bad victories.

In Stratego, players must choose where to place their power pieces, such as the Marshall, and where to place their loser pieces, such as the Scout. Although charging into a bomb and being blown to pieces may technically be considered scouting, it’s doubtful that the Scout had this  in mind when he accepted the position.  Anyway, placing your more powerful pieces in aggressive locations makes them vulnerable to attack, but can also pay off big by catching your opponent off guard. In Cogito, Players may play conservatively and choose a feeler card such as a Jack or Queen first, in order to get a read on their opponent’s strategy, but they will lose the first battle to a more aggressive strategy. Conversely, a more aggressive strategy, such as playing your Ace first, could either start things off with a bad victory or even the dreaded Two-over-Ace upset.

Rock-Paper-Scissors is a completely level battleground with each weapon having an equal chance at victory and an endless supply. Because of this, Rock-Paper-Scissors relies on only one method for creating a strategy: anticipating your opponent’s strategy. If your opponent has played Rock the past two games and was just defeated by your Paper, you should switch to Rock because he might think that you think he will do Rock again and choose paper, so he chooses scissors to beat your paper but is defeated by your Rock. If he does, by chance, choose Rock a third time then you will tie, which isn’t the end of the world. Cogito uses this theory of repetition and anticipation to help produce a solid strategy that takes into account your opponents previous choices and, therefore, likely future choices. If your opponent has opened with Jack King or Queen King the past two games you can make an informed assumption that he will either stick with the ‘feeler-killer’ strategy a third time or play an Ace out of the gate to take out your Queen or King that you would use to beat his Jack or Queen. In advanced Cogito strategy, players use cautious early games to bait their opponent into a more aggressive opening and then take advantage of it.

In tournament Cogito, players can choose to lay down more than one card at a time (up to all five) in order to throw off an opponents play style. A player may open with a feeler card, such as a Jack, then place two, three or  four cards face down on their next turn. When multiple cards are played, the game still takes place one battle at a time, but there are two sets of tournament rules which have differing instructions on how to respond to a multi-card play.

The first set of rules, commonly called Business Cogito, dictate that a player may respond to a multi-card play by laying down any number of cards. So in response to a four-card play, the player may play one card at a time, observing each battle before laying down additional cards. In the second variation, often called Thai Cogito, the responding player must play the same number of cards as his opponent.

Players who frequently lay down multiple cards are not welcome in some circles, since professional players are often frustrated by multi-card plays, especially from newer players. Sometimes the best strategy to combat multi-card play is abandoning single card strategy and going all in – placing all of your cards face down on the table.

Casual Cogito rules dictate that players must engage in one of two play styles: each player must either play one card at a time or lay down all five cards at the beginning of the game. This format reduces frustration with ‘cheesy’ multi-card strategies by focusing on the fundamental strategies of Cogito instead of optimizing player’s abilities to influence their opponents. When playing for money with friends or at the casino, Thai Cogito is the format of choice.

Here is an example of how an average game of Cogito might play out:

As you can see, you have won the game 3-1 with one tie. At Cogito tables in Las Vegas, players can bet on the bad-beat of Two-over-Ace or a certain number of wins or ties, similar to the side betting found in Blackjack. A 5-0 victory can pay big dividends for the casino player, but is virtually unheard of on the professional Cotigo circuit. With every card played, the options for each player become more limited and when each player has only two remaining cards the strategy is sharpened to pinpoint precision.

Try Cogito. You won’t like your friends as much afterward.

Click here to download Cogito for PC.

Click here to download Cogito for Android.